Tyler’s Rationale

Curriculum development from a traditionalist perspective is widely used across schools in Canada and other countries. Can you think about: (a) The ways in which you may have experience the Tyler rationale in your own schooling? (b) What are the major limitations of the Tyler rationale/what does it make impossible? (c) What are some potential benefits/what is made possible? 
Tyler’s Rationale is found in many schools and after learning about it, it was very common in my high school. Although there are many examples that I could give, I will only mention two.
First, physical education from grade 9-12 with a different teacher each year. In my high school physical education course, and probably within other peoples schools as well, the class is always the same. Just like the typing program “Typing to Learn” that was mentioned in the reading, my physical education course had three steps to every topic.
  1. learn the skill (how to dribble a ball, how to swing a bat, etc.)
  2. do drills to practice that skill (running across the gym while dribbling a ball, hitting a ball on a tee, etc.) 
  3. end with a game when done learning the skill (basketball game, baseball game, etc.) 
Sometimes, we would move onto the game before everyone has been able to properly accomplish the skill. Therefore, they would have to play the game and still not be comfortable with dribbling for example. 
The second example where Tyler’s Rationale was found in my high school is in a math class. All math classes were taught from a textbook and there was no room for movement, very black and white. As a student, you had to meet certain goals and objectives by the end of the course. However, for me especially, I had a really hard time learning from a textbook. 
There are many limitations when it comes to Tyler’s Rationale. Students lose interest, fast. With that being said; when students are learning directly from a textbook or learning a skill that they already know, they will lose interest because its boring to them. And again, with Tyler’s Rationale, there’s not much room for movement/change. Also, students learn in different ways and in different speeds. So having everyone learn from a textbook or have to follow certain steps before playing the game doesn’t accommodate everyone in the class and therefore not everyone is getting the best learning experience. 
Although there are more limitations, there are also a some potential benefits. With Tyler’s Rationale, anyone should be able to teach the specific subject, which is really good for new teachers who don’t really know where to start… especially if its not a subject that they’re strong in. It is also good that it shows what the outcomes should be for the student by the end of the class. However, it should only be a guideline for the teachers, they shouldn’t rely on it because as I said before.. everyone learns differently. 

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